WNM205 Motion Graphics 01

Wednesday, January 2nd, 2019 | Instruction

This undergraduate course introduces the theory and production of animated 2D graphics for multiple platforms. Concept, research, design and pre‐production techniques for motion graphics projects are covered, focusing on animating with typography, graphic symbols, shapes, and color. Industry‐leading software tools are employed with emphasis on classic animation principles and workflow.

Since I authored it in 2012, WNM 205 has become a fundamental course for hundreds of students. As of Jan, 2019, I’ve personally instructed the course 23 times, at a total of 354 students. I’ve overseen and worked with adjunct part‐time instructors to insure standardization and progression into 305 Motion Graphics 02. Some other fun numbers: I wrote 75,000 words for the course and recorded 76 instructional videos, and made about 6 or so examples for every assignment.

The emphasis in the course isn’t just about tools. First, students get a smallish amount of theory, covering topics like language of editing, the history of motion graphics, and semiotics. Second, there is a focus on addressing a creative brief and the critique process, similar to a studio course. Finally, there is a strong focus on learning the software, Adobe After Effects. The 15‐week structure introduces a new feature or technique each week which culminates in a motion graphics final project which demonstrates skills in the software, the 12 principles of animation, visual design, and conceptual execution.

Course Outline

Syllabus

Module 01
Module 02