NAB 2015

Saturday, January 9th, 2016 | Blog

I spoke once again with MAXON in 2015. I decided to take Daniel Shiffman’s Nature of Code text and translate it to Motion Graphics environment, and built my presentation for this goal. This talk showed off the Open Source Demo Reel, and my Nature of Code C4D/AE project.

04:19 AAU Motion Package
06:50 Colored Pencil Rig
11:02 Pencil Animation
14:16 Pencil Dynamics
15:32 Cineware
17:46 City Scene
18:52 Lusine
23:06 nonagon start up/shut down sessions
26:29 Cloner Blend mode with Splines
28:03 Nature of Code
34:33 Random Walks
39:13 Random Walks Tag
41:51 Random Walks Python Effector
44:45 Vectors and Matrices
49:27 Acceleration Effector
51:27 Forces Theory
55:52 Mutual Attraction
56:51 Cross‐Product Heading — Align to Direction of Travel
57:51 Speed to Weight Effector
58:37 Oscillation / Trigonometry
61:15 Oscillation Demo
68:01 Advanced Topics / Autonomous Agents / Cellular Automata

Here’s the synopsis from Maxon:

Colin begins by showing his Open Source Demo Reel, with all the project files downloadable from his website. He highlights a project for Academy of Art University which utilizes Cloner, PoseMorph and Cineware. In the Lusine project, Colin shows how MoSpline’s L‐systems can be used to visualize arterial branching structures. Colin also shows the power of Cloner Blend mode to blend splines in the nonagon project.

In the second half of the presentation, Colin demonstrates the Python tags and MoGraph effectors he created to visualize each chapter of Schiffman’s Nature of Code, discussing the basics of Object‐oriented programming with Random Walks. The Acceleration Effector provides a vehicle to explain Vectors, Matrices, Acceleration and Velocity. Newtonian laws come together in a MoGraph effector that creates mutual attraction. Vector cross‐products are used to align clones in the direction of travel and modify effector weights based on speed. Finally, Colin explains trigonometry, polar coordinates and oscillation.