Learning Processing, Second Edition: A Beginner's Guide to Programming Images, Animation, and InteractionDaniel Shiffman  
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Learning Processing, Second Edition, is a friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the true programming beginner. It teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. Step-by-step examples, thorough explanations, hands-on exercises, and sample code, supports your learning curve.

A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. The book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media.

This book is ideal for graphic designers and visual artists without programming background who want to learn programming. It will also appeal to students taking college and graduate courses in interactive media or visual computing, and for self-study. A friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languagesNo previous experience required―this book is for the true programming beginner!Step-by-step examples, thorough explanations, hands-on exercises, and sample code supports your learning curve

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The SparkFun Guide to Processing: Create Interactive Art with CodeDerek Runberg  
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Processing is a free, beginner-friendly programming language designed to help non-programmers create interactive art with code.

The SparkFun Guide to Processing, the first in the SparkFun Electronics series, will show you how to craft digital artwork and even combine that artwork with hardware so that it reacts to the world around you. Start with the basics of programming and animation as you draw colorful shapes and make them bounce around the screen. Then move on to a series of hands-on, step-by-step projects that will show you how to: Make detailed pixel art and scale it to epic proportionsWrite a maze game and build a MaKey MaKey controller with fruit buttonsPlay, record, and sample audio to create your own soundboardFetch weather data from the Web and build a custom weather dashboardCreate visualizations that change based on sound, light, and temperature readingsWith a little imagination and Processing as your paintbrush, you'll be on your way to coding your own gallery of digital art in no time! Put on your artist's hat, and begin your DIY journey by learning some basic programming and making your first masterpiece with The SparkFun Guide to Processing.

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Processing for Visual Artists: How to Create Expressive Images and Interactive ArtAndrew Glassner  
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Learn how to create gorgeous and expressive imagery with the Processing graphics language and environment. It's easy with this practical, hands-on book. Processing is for artists, designers, visualization creators, hobbyists, or anyone else looking to create images, animation, and interactive pieces for art, education, science, or business. Processing for Visual Artists shows you everything you need to know in a friendly, project-based style designed for visual thinkers.

The projects can serve as a starting point for your own original, creative development and exploration. Walk with veteran author Andrew Glassner on a journey of shared discovery as he uses Processing to take each project from inspiration to reality. You'll closely follow every step he takes and see exactly how each piece evolves, including the big and small mistakes he's made along the way (and how to fix them!), and the times when he changed direction.

As your knowledge and skills grow and develop, you'll understand why Processing is such a powerful tool for self-expression. And you'll be ready to strike off on your own. Processing offers you a 21st-century medium for expressing new kinds of ideas and engaging audiences in new ways. This book gives you everything you need to know to explore new frontiers in your own images, animations, and interactive experiences.

Source code for each chapter is available for free download on the book's description at the crcpress website.

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Data-driven Graphic Design: Creative Coding for Visual CommunicationAndrew Richardson  
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Digital technology has not only revolutionized the way designers work, but also the kinds of designs they produce. The development of the computer as a design environment has encouraged a new breed of digital designer; keen to explore the unique creative potential of the computer as an input/output device.

Data-driven Graphic Design introduces the creative potential of computational data and how it can be used to inform and create everything from typography, print and moving graphics to interactive design and physical installations. Using code as a creative environment allows designers to step outside the boundaries of commercial software tools, and create a set of unique, digitally informed pieces of work. The use of code offers a new way of thinking about and creating design for the digital environment.

Each chapter outlines key concepts and techniques, before exploring a range of innovative projects through case studies and interviews with the artists and designers who created them. These provide an inspirational, real-world context for every technique. Finally each chapter concludes with a Code section, guiding you through the process of experimenting with each technique yourself (with sample projects and code examples using the popular Processing language supplied online to get you started).

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On Screen In Time: Transitions in Motion Graphic Design for Film, TV and New MediaMelanie Goux, James A. Houff  
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The moving image is a significant part of graphic design, even discounting motion graphics on-line. But now this world is in turmoil. ‘Transitions’ is the theme that runs through this book, which deals not only with technical and creative innovations at the cutting edge of this branch of graphic design, but the challenges facing the industry and the changes ahead. Moves and changes are the stock in trade of the motion graphic designer from one image or scene to the next and this book neatly takes the analogy and applies it globally to the discipline.

The availability of cheap, easy to use digital video equipment has enabled graphic designers to move into the world of film; On Screen In Time arrives at the point where digital media design and film making meet. Through interviews with leading practitioners across the world, the book focuses on transitions across the range of motion graphics, from Hollywood titles to experimental films on digital video, to interactive interfaces for digital TV. There is also a practical tutorial section.

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The Annotated Turing: A Guided Tour Through Alan Turing's Historic Paper on Computability and the Turing MachineCharles Petzold  
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Programming Legend Charles Petzold unlocks the secrets of the extraordinary and prescient 1936 paper by Alan M. Turing

Mathematician Alan Turing invented an imaginary computer known as the Turing Machine; in an age before computers, he explored the concept of what it meant to be computable, creating the field of computability theory in the process, a foundation of present-day computer programming.

The book expands Turing’s original 36-page paper with additional background chapters and extensive annotations; the author elaborates on and clarifies many of Turing’s statements, making the original difficult-to-read document accessible to present day programmers, computer science majors, math geeks, and others.

Interwoven into the narrative are the highlights of Turing’s own life: his years at Cambridge and Princeton, his secret work in cryptanalysis during World War II, his involvement in seminal computer projects, his speculations about artificial intelligence, his arrest and prosecution for the crime of "gross indecency," and his early death by apparent suicide at the age of 41.

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Trivium: The Classical Liberal Arts of Grammar, Logic, & RhetoricJohn Michell, Rachel Grenon, Earl Fontainelle, Adina Arvatu, Andrew Aberdein, Octavia Wynne, Gregory Beabout  
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Following the success of Quadrivium, Sciencia, and Designa in the acclaimed Wooden Books series, Trivium is a compendium of writings on the classical subjects at the heart of a liberal education, bringing the wisdom of the past into the twenty-first century.

The trivium refers to the three liberal arts considered in classical Greece to be the pillars of critical thought: grammar, logic, and rhetoric. Following on the success of Quadrivium and Sciencia, Trivium gathers six Wooden Books titles together into a beautiful six-color package that presents ancient wisdom in an accessible way. Trivium will include the books Euphonics, Grammar, Logic, Rhetoric, Poetic Meter and Form, and Ethics.

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The Freelance Manifesto: A Field Guide for the Modern Motion DesignerJoey Korenman  
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Designing beautiful boards and making smooth animation come naturally to us Motion Designers. It's what we're good at. However, designing the career we want, with the freedom, flexibility, and pay we crave, that's more difficult. All of the above is within your grasp if you're willing to take the plunge into freelancing.

School of Motion founder Joey Korenman worked in every kind of Motion Design role before discovering that freelancing offered him not only more autonomy but also higher pay, less stress, and more creativity. Since then, he's taught hundreds of School of Motion students his playbook for becoming a six-figure freelancer. Now he shares his experience and advice on breaking out of the nine-to-five mold in this comprehensive and tactical handbook. The Freelance Manifesto offers a field guide for Motion Design professionals looking to make the leap to freelance in two clear and concise parts. The first examines the goals, benefits, myths, and realities of the freelance lifestyle, while the second provides future freelancers with a five-step guide to launching and maintaining a solo business, including making contact, selling yourself, closing the deal, being indispensable, and becoming a lucrative enterprise.

If you're feeling stifled by long hours, low-paying gigs, and an unfulfilling career, make the choice to redesign yourself as a freelancer—and, with the help of this book and some hard work, reclaim your time, independence, and inspiration for yourself.

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Dorfsman & CBSDick Hess, Marion Muller  
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an edifying experience

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This American Life Seasons 1 and 2 Limited Edition Book/DVDIra Glass, Paul Sahre  
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" After we finished our second season of TV, we decided to put together a special 2-disc set including all the episodes from both seasons, plus 64 pages of full color behind-the-scenes photos, essays from Ira Glass and director Chris Wilcha, stories from dozens of members of the production team, plus other ephemera. We thought it would be a cool thing, and it certainly is, though ended up being kind of a ridiculous amount of work to make. Master designer Paul Sahre laid it out for us in a really elegant design." — Ira Glass

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Design Writing ResearchJ. Abbot Miller & Ellen Lupton  
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Ellen Lupton and J. Abbott Miller are the founders and directors of the graphic design program at the Maryland Institute of Art, as well as the authors of numerous books on design (Mixing Messages, Dimensional Typography, Mechanical Brides, see pages 25-26). This collection of their essays on graphic design, winner of a Design Destinction Award from I.D. Magazine's Annual Design Review, is now available for the first time in paperback format."In these theoretical essays, the author-designers create their most challenging, playful, and original work". — Michael Rock, I.D. Magazine"It is striking not just in ambition, range, and detail, but also in their attempt to embody ideas in and through design, taking seriously the fact that form and content intertwine". — Robin Kinross, Eye"A pleasure to look at, to read, and to go back to over and over again. The writing is well researched, offers new ideas, and even a little controversy now and then. This is what contemporary design, writing, and research look like". — Erik Spiekermann, Blueprint"Serious, considered, and provocative". — Tod Lippy, Print

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